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Developing applications on macOS is a crucial skill for any developer looking to create software for Apple devices, including iPhone, iPad, Mac, Apple Watch, and Apple TV. The primary tool for this task is Xcode, Apple's integrated development environment (IDE). This article will guide you through the essential steps of setting up your development environment, creating a simple application, and running it on a macOS system. We will focus on using Swift, Apple's powerful and intuitive programming language.
Examples:
Setting Up Xcode:
Creating a New Project:
Writing Your First Swift Code:
ViewController.swift
.Modify the Code:
import UIKit
class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() // Add a label to the view let label = UILabel() label.text = "Hello, World!" label.textAlignment = .center label.frame = view.bounds view.addSubview(label) } }
Cmd + R
.Debugging and Testing:
Testing:
MyFirstAppTests
target.
import XCTest
@testable import MyFirstApp
class MyFirstAppTests: XCTestCase { func testExample() throws { let viewController = ViewController() viewController.loadViewIfNeeded() XCTAssertNotNil(viewController.view) } }
- Run tests by selecting `Product > Test` or pressing `Cmd + U`.