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How to Handle Window Events in macOS Development

In macOS development, handling window events is crucial for creating responsive and interactive applications. While the concept of "Window+Events" is more commonly associated with Windows OS, macOS has its own robust system for managing window events through the Cocoa framework and the AppKit library. This article will guide you through the process of handling window events in macOS using Swift and Objective-C, providing practical examples to help you get started.

Examples:

  1. Setting Up a Basic macOS Application in Swift:

    import Cocoa
    
    @NSApplicationMain
    class AppDelegate: NSObject, NSApplicationDelegate {
    
       var window: NSWindow!
    
       func applicationDidFinishLaunching(_ aNotification: Notification) {
           // Create the window
           let screenSize = NSScreen.main!.frame
           let windowSize = NSMakeRect(screenSize.size.width / 4, screenSize.size.height / 4, screenSize.size.width / 2, screenSize.size.height / 2)
           window = NSWindow(contentRect: windowSize, styleMask: [.titled, .closable, .resizable], backing: .buffered, defer: false)
           window.title = "My macOS Application"
           window.makeKeyAndOrderFront(nil)
    
           // Register for window events
           NotificationCenter.default.addObserver(self, selector: #selector(windowDidResize(_:)), name: NSWindow.didResizeNotification, object: window)
       }
    
       @objc func windowDidResize(_ notification: Notification) {
           print("Window resized to: \(window.frame.size)")
       }
    }

    In this example, a basic macOS application is created using Swift. A window is set up, and an event listener is registered to handle the window resize event.

  2. Handling Window Events in Objective-C:

    #import <Cocoa/Cocoa.h>
    
    @interface AppDelegate : NSObject <NSApplicationDelegate>
    @property (strong, nonatomic) NSWindow *window;
    @end
    
    @implementation AppDelegate
    
    - (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
       // Create the window
       NSRect screenSize = [[NSScreen mainScreen] frame];
       NSRect windowSize = NSMakeRect(screenSize.size.width / 4, screenSize.size.height / 4, screenSize.size.width / 2, screenSize.size.height / 2);
       self.window = [[NSWindow alloc] initWithContentRect:windowSize styleMask:(NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskResizable) backing:NSBackingStoreBuffered defer:NO];
       [self.window set@"My macOS Application"];
       [self.window makeKeyAndOrderFront:nil];
    
       // Register for window events
       [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(windowDidResize:) name:NSWindowDidResizeNotification object:self.window];
    }
    
    - (void)windowDidResize:(NSNotification *)notification {
       NSLog(@"Window resized to: %@", NSStringFromRect(self.window.frame));
    }
    
    @end
    
    int main(int argc, const char * argv[]) {
       return NSApplicationMain(argc, argv);
    }

    This Objective-C example demonstrates similar functionality, setting up a window and handling the resize event.

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