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How to Use AVCaptureDeviceInput in Your macOS Applications

AVCaptureDeviceInput is a crucial component in the AVFoundation framework, which is used for capturing media such as video and audio in macOS and iOS applications. It allows developers to capture input from a device like a camera or microphone and process it in real-time. This is particularly important for applications that require live video streaming, video conferencing, or any real-time media processing.

In this article, we will explore how to set up and use AVCaptureDeviceInput in a macOS application. We will cover the basics of initializing the capture session, selecting the input device, and handling errors. This guide assumes you have a basic understanding of Swift and macOS development.

Examples:

  1. Setting Up the Capture Session

    First, you need to import the AVFoundation framework and create an instance of AVCaptureSession.

    import AVFoundation
    
    class ViewController: NSViewController {
       var captureSession: AVCaptureSession?
    
       override func viewDidLoad() {
           super.viewDidLoad()
           setupCaptureSession()
       }
    
       func setupCaptureSession() {
           captureSession = AVCaptureSession()
           captureSession?.sessionPreset = .high
       }
    }
  2. Selecting the Input Device

    Next, you need to select the input device, such as the built-in camera. You can use AVCaptureDevice.default to get the default video device.

    func setupCaptureSession() {
       captureSession = AVCaptureSession()
       captureSession?.sessionPreset = .high
    
       guard let videoDevice = AVCaptureDevice.default(for: .video) else {
           print("No video device found")
           return
       }
    
       do {
           let videoInput = try AVCaptureDeviceInput(device: videoDevice)
           if captureSession?.canAddInput(videoInput) == true {
               captureSession?.addInput(videoInput)
           }
       } catch {
           print("Error creating video input: \(error)")
       }
    }
  3. Starting the Capture Session

    Finally, you need to start the capture session to begin capturing video.

    func startCaptureSession() {
       captureSession?.startRunning()
    }
    
    override func viewDidAppear() {
       super.viewDidAppear()
       startCaptureSession()
    }
  4. Handling Errors

    It's important to handle any potential errors that might occur during the setup or running of the capture session.

    func setupCaptureSession() {
       captureSession = AVCaptureSession()
       captureSession?.sessionPreset = .high
    
       guard let videoDevice = AVCaptureDevice.default(for: .video) else {
           print("No video device found")
           return
       }
    
       do {
           let videoInput = try AVCaptureDeviceInput(device: videoDevice)
           if captureSession?.canAddInput(videoInput) == true {
               captureSession?.addInput(videoInput)
           } else {
               print("Cannot add video input")
           }
       } catch {
           print("Error creating video input: \(error)")
       }
    }

By following these steps, you can set up and use AVCaptureDeviceInput in your macOS applications to capture and process media from input devices like cameras and microphones.

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