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In the Apple environment, the concept of graphics context plays a crucial role in rendering and manipulating graphics. A graphics context represents the destination for drawing operations and provides the necessary information and resources to perform those operations. It is an essential component for creating and manipulating images, drawing paths, and applying transformations.
Graphics context is particularly important in Apple's Core Graphics framework, which provides a high-level interface for drawing and manipulating graphics. It allows developers to create custom graphics, generate images, and work with PDF documents.
Examples:
let size = CGSize(width: 200, height: 200)
UIGraphicsBeginImageContextWithOptions(size, false, 0.0)
let context = UIGraphicsGetCurrentContext()
let rect = CGRect(x: 50, y: 50, width: 100, height: 100)
context?.addRect(rect)
context?.strokePath()
let image = UIImage(named: "example.png")
let rotationAngle = CGFloat.pi / 4.0
context?.rotate(by: rotationAngle)
image?.draw(at: CGPoint.zero)