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Ambient Lighting with Arduino

Importance and Utility of Ambient Lighting

Ambient lighting refers to the use of light sources to create a pleasant and visually appealing atmosphere in a space. It plays a crucial role in enhancing the overall ambiance and aesthetics of a room or environment. By using Arduino, we can easily control and customize the lighting effects, allowing for endless possibilities in creating the perfect ambiance for any occasion.

Project: Arduino Ambient Lighting

In this project, we will create an ambient lighting system using Arduino. The objective is to create a dynamic lighting setup that can change colors, brightness, and patterns based on user preferences or environmental conditions. This system can be used in various applications such as home theaters, gaming rooms, restaurants, or even as a decorative lighting solution.

The functionalities of this project include:

  1. Color customization: Users can select their preferred color or choose from pre-defined color palettes.
  2. Brightness control: The lighting intensity can be adjusted to create a desired ambiance.
  3. Pattern selection: Different lighting patterns, such as fading, pulsing, or smooth transitions, can be chosen to create visually appealing effects.

List of Components:

Examples:

Example 1: Basic RGB Color Control

#include <Adafruit_NeoPixel.h>

#define LED_PIN 6
#define NUM_LEDS 60

Adafruit_NeoPixel strip = Adafruit_NeoPixel(NUM_LEDS, LED_PIN, NEO_RGB + NEO_KHZ800);

void setup() {
  strip.begin();
  strip.show();
}

void loop() {
  // Set RGB color to red
  for (int i = 0; i < NUM_LEDS; i++) {
    strip.setPixelColor(i, strip.Color(255, 0, 0));
  }
  strip.show();
  delay(1000);

  // Set RGB color to green
  for (int i = 0; i < NUM_LEDS; i++) {
    strip.setPixelColor(i, strip.Color(0, 255, 0));
  }
  strip.show();
  delay(1000);

  // Set RGB color to blue
  for (int i = 0; i < NUM_LEDS; i++) {
    strip.setPixelColor(i, strip.Color(0, 0, 255));
  }
  strip.show();
  delay(1000);
}

Example 2: Brightness Control

#include <Adafruit_NeoPixel.h>

#define LED_PIN 6
#define NUM_LEDS 60

Adafruit_NeoPixel strip = Adafruit_NeoPixel(NUM_LEDS, LED_PIN, NEO_RGB + NEO_KHZ800);

int brightness = 0;
int fadeAmount = 5;

void setup() {
  strip.begin();
  strip.show();
}

void loop() {
  strip.setBrightness(brightness);
  strip.fill(strip.Color(255, 255, 255));
  strip.show();

  brightness = brightness + fadeAmount;

  if (brightness == 0 || brightness == 255) {
    fadeAmount = -fadeAmount;
  }

  delay(30);
}

Example 3: Pattern Selection - Fading

#include <Adafruit_NeoPixel.h>

#define LED_PIN 6
#define NUM_LEDS 60

Adafruit_NeoPixel strip = Adafruit_NeoPixel(NUM_LEDS, LED_PIN, NEO_RGB + NEO_KHZ800);

void setup() {
  strip.begin();
  strip.show();
}

void loop() {
  for (int i = 0; i < NUM_LEDS; i++) {
    strip.setPixelColor(i, strip.Color(255, 255, 255));
    strip.show();
    delay(10);
  }

  for (int i = NUM_LEDS - 1; i >= 0; i--) {
    strip.setPixelColor(i, strip.Color(0, 0, 0));
    strip.show();
    delay(10);
  }
}

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