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Input+Device

Input+Device: Exploring Arduino's Input and Output Capabilities

Introduction: The Arduino platform offers a wide range of possibilities for electronic projects, and one of its key features is the ability to interact with various input devices. In this article, we will explore the importance and usefulness of input devices in Arduino projects, and provide examples of codes and a list of components commonly used in such projects.

Project: For this example project, we will create a simple doorbell system using an Arduino board. The objective is to detect when someone presses a button and trigger a sound or a notification. This project can be useful in home automation or security systems.

List of Components:

  1. Arduino Uno board - Quantity: 1 Link: [Insert link to purchase]

  2. Push Button - Quantity: 1 Link: [Insert link to purchase]

  3. Buzzer or Speaker - Quantity: 1 Link: [Insert link to purchase]

Examples: Here are some code examples to help you get started with the input+device project:

Example 1: Button Input and Buzzer Output

const int buttonPin = 2;     // Pin connected to the push button
const int buzzerPin = 3;     // Pin connected to the buzzer

void setup() {
  pinMode(buttonPin, INPUT_PULLUP);
  pinMode(buzzerPin, OUTPUT);
}

void loop() {
  if (digitalRead(buttonPin) == LOW) {
    digitalWrite(buzzerPin, HIGH);
    delay(1000);
    digitalWrite(buzzerPin, LOW);
  }
}

Explanation:

  • We define two constants for the button and buzzer pins.
  • In the setup function, we set the button pin as an input with the internal pull-up resistor enabled, and the buzzer pin as an output.
  • In the loop function, we continuously check if the button is pressed (LOW state). If it is, we turn on the buzzer for one second and then turn it off.

Example 2: Button Input and Serial Monitor Output

const int buttonPin = 2;     // Pin connected to the push button

void setup() {
  pinMode(buttonPin, INPUT_PULLUP);
  Serial.begin(9600);
}

void loop() {
  if (digitalRead(buttonPin) == LOW) {
    Serial.println("Button pressed!");
    delay(1000);
  }
}

Explanation:

  • Similar to the previous example, we define a constant for the button pin and set it as an input with the internal pull-up resistor enabled.
  • We initialize the Serial communication at a baud rate of 9600.
  • In the loop function, we continuously check if the button is pressed. If it is, we print a message to the Serial Monitor.

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