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Interactive Lighting with Arduino
Introduction: Interactive lighting is a fascinating field that combines electronics and creativity to create engaging and dynamic lighting experiences. In this article, we will explore the importance and utility of interactive lighting and provide examples of Arduino projects that showcase its capabilities.
Project: For this example project, we will create an interactive lighting setup using Arduino. The objective is to create a system that responds to user input or environmental factors to control the lighting effects. This can be used for various applications such as mood lighting, interactive art installations, or even smart home automation.
List of Components: To build this project, you will need the following components:
Examples: Example 1: Basic Interactive Lighting
#include <Adafruit_NeoPixel.h>
#define LED_PIN 6
#define NUM_LEDS 10
Adafruit_NeoPixel strip(NUM_LEDS, LED_PIN, NEO_GRB + NEO_KHZ800);
void setup() {
strip.begin();
strip.show(); // Initialize all pixels to off
}
void loop() {
// Read the state of the push-button switch
int buttonState = digitalRead(2);
if (buttonState == HIGH) {
// Turn on all LEDs with a random color
for (int i = 0; i < NUM_LEDS; i++) {
strip.setPixelColor(i, random(256), random(256), random(256));
}
} else {
// Turn off all LEDs
for (int i = 0; i < NUM_LEDS; i++) {
strip.setPixelColor(i, 0, 0, 0);
}
}
strip.show(); // Update the LED strip
delay(100); // Add a small delay for stability
}
Example 2: Ambient Lighting with Light Sensor
#include <Adafruit_NeoPixel.h>
#define LED_PIN 6
#define NUM_LEDS 10
#define LIGHT_SENSOR_PIN A0
Adafruit_NeoPixel strip(NUM_LEDS, LED_PIN, NEO_GRB + NEO_KHZ800);
void setup() {
strip.begin();
strip.show(); // Initialize all pixels to off
}
void loop() {
// Read the value from the light sensor
int lightValue = analogRead(LIGHT_SENSOR_PIN);
// Map the light value to the LED brightness
int brightness = map(lightValue, 0, 1023, 0, 255);
// Set the brightness of all LEDs
strip.setBrightness(brightness);
strip.show(); // Update the LED strip
delay(100); // Add a small delay for stability
}