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The DispatchMessage
function is a crucial component in the Windows API, specifically used in the development of Windows desktop applications. It plays a vital role in the message-handling mechanism of a Windows application, which is essential for processing user inputs and other system messages.
In a typical Windows application, the message loop is responsible for processing messages sent to the application. These messages can originate from user actions like keystrokes or mouse movements, or from the operating system itself. The DispatchMessage
function is used within this loop to send messages to the appropriate window procedure for processing.
The DispatchMessage
function takes a single parameter, which is a pointer to an MSG structure. This structure contains information about a message retrieved from the application's message queue. When DispatchMessage
is called, it sends the message to the window procedure specified in the MSG structure.
Below is a simple example of a message loop in a Windows application that uses DispatchMessage
:
#include <windows.h>
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
switch (uMsg) {
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
FillRect(hdc, &ps.rcPaint, (HBRUSH)(COLOR_WINDOW+1));
EndPaint(hwnd, &ps);
}
return 0;
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) {
const char CLASS_NAME[] = "Sample Window Class";
WNDCLASS wc = { };
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.lpszClassName = CLASS_NAME;
RegisterClass(&wc);
HWND hwnd = CreateWindowEx(
0, // Optional window styles.
CLASS_NAME, // Window class
"Learn DispatchMessage", // Window text
WS_OVERLAPPEDWINDOW, // Window style
// Size and position
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL, // Parent window
NULL, // Menu
hInstance, // Instance handle
NULL // Additional application data
);
if (hwnd == NULL) {
return 0;
}
ShowWindow(hwnd, nShowCmd);
MSG msg;
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
In this example, the message loop retrieves messages using GetMessage
, translates them using TranslateMessage
, and dispatches them using DispatchMessage
. The window procedure WindowProc
processes these messages.
DispatchMessage
is used to send messages to the window procedure.