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The fxc.exe
tool is a command-line utility provided by Microsoft as part of the DirectX SDK, used primarily for compiling High-Level Shader Language (HLSL) shaders. HLSL is a language used to write shaders for the Direct3D API, which is an integral part of rendering graphics in Windows applications. This article will guide you through using fxc.exe
to compile shaders and provide examples to help you get started.
fxc.exe
stands for "FX Compiler" and is used to compile HLSL code into shader object files that can be used in Direct3D applications. It supports various shader models and can produce different types of shaders, including vertex shaders, pixel shaders, geometry shaders, and more.
fxc.exe
is included in the Windows SDK, which can be installed via the Visual Studio Installer. Ensure you have the Windows 10 SDK installed, which includes the necessary tools for Direct3D development.
To use fxc.exe
, open a Command Prompt and navigate to the directory containing your HLSL shader files. The basic syntax for using fxc.exe
is as follows:
fxc.exe /T <target> /E <entrypoint> /Fo <outputfile> <inputfile>
/T <target>
: Specifies the shader model target (e.g., vs_5_0
for vertex shader model 5.0)./E <entrypoint>
: Specifies the entry point function in the HLSL file./Fo <outputfile>
: Specifies the output file for the compiled shader.<inputfile>
: The HLSL file you want to compile.Suppose you have a vertex shader file named vertexshader.hlsl
with an entry point function called VSMain
. To compile this shader to target vertex shader model 5.0, use the following command:
fxc.exe /T vs_5_0 /E VSMain /Fo vertexshader.cso vertexshader.hlsl
This command compiles vertexshader.hlsl
and outputs a compiled shader object file named vertexshader.cso
.
For a pixel shader file named pixelshader.hlsl
with an entry point PSMain
, compile it for pixel shader model 5.0 using:
fxc.exe /T ps_5_0 /E PSMain /Fo pixelshader.cso pixelshader.hlsl
This will produce pixelshader.cso
, which can be used in your Direct3D application.
/I <directory>
: Adds a directory to the list of directories to search for include files./D <name>
: Defines a macro for the compiler./Od
: Disables optimizations, useful for debugging.fxc.exe
is a powerful tool for compiling HLSL shaders on Windows. By understanding its basic usage and options, you can efficiently compile shaders for your Direct3D applications. Ensure that your development environment is set up with the necessary SDKs to use fxc.exe
effectively.