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III: Metal is a high-performance graphics and compute API developed by Apple. It provides developers with...
III: MTLRenderCommandEncoder is a crucial component of Apple's Metal framework, which is designed for high-performance, low-level...
III: MTLCommandBuffer is a crucial component of the Metal framework, which is Apple's low-level, low-overhead hardware-accelerated...
III: The MTLDevice is a crucial component of the Metal framework, Apple's low-level, low-overhead hardware-accelerated graphics...
III: MTLCommandQueue is an essential component of Apple's Metal framework, which is used for high-performance graphics...
III: Metalink is a standard for describing downloadable files and their locations, checksums, and other metadata....
Os Metal Performance Shaders (MPS) são uma biblioteca de aceleração de GPU disponível no ambiente Apple,...
CAMetalDrawable é uma classe disponível na plataforma Apple que permite renderizar conteúdo gráfico utilizando a API...
III: The creation of 3D graphics is a significant aspect of modern computing, relevant to fields...
III: The `MTLRenderPipelineDescriptor` is a crucial component in Apple's Metal API, which is used for configuring...
III: MTLRenderPassDescriptor is a fundamental component in Metal, Apple's low-level graphics API. It is crucial for...
A MTLCommandQueue é um componente essencial do framework Metal da Apple, que permite a execução de...
The MTLCommandQueue is an essential component in Apple's Metal framework, a low-level, high-performance API for GPU-accelerated...
III: No ambiente de desenvolvimento Apple, especialmente ao trabalhar com gráficos e computação de alto desempenho,...
Metal is a low-level, high-performance graphics and compute API designed by Apple for iOS, macOS, and...